The longer legs are made up of 3 points (a click then drag click), this makes the movements of the leg smooth but also a bit more rigid, this is because the longer legs of a squid are meant to stabilize and guide the squid. The smaller legs are made up of many points each point being closer to the previous, this allows you to create very free flowing movements and many points allows you to get very fine movements. It’s a good idea to spread them out so you can easily alter the connecting lines.ĭeformation rigs are very customisable, depending on whether you do a single click or a drag click you can create very different bones. Anything that is the same type such as the arms are put level with each other. Everyone has their own way of organising the node view, i like to put thing that are higher up on the hierarchy closer to the top while its connections below it. On the bottom left is the special eye system. The master peg allows you to alter every single asset at the same time and lets you move it around freely without breaking the rig. The legs connect to the body while the body connects to the master peg. The tentacles have been laid out in a line, each one has their own peg and deformation rig, these are all then linked to a kinematic output which helps organise and separate the leg rigs from the body. This is the Node view for this project file. You can then tweak the colours till you are satisfied. I did however manage to somewhat organise the nodes and assets.Ĭreating new colour palettes allows you to change the colour of a certain object at any point in the project. As you can see from the node library, things become a bit chaotic. We drew/painted out each of the squids body parts in separate layers since each part will have their own individual rigging system. The purpose of this exercise was to further understand bone rigging and how to manage the node library. During our narrative animation tutorial lesson we were given the task to create and rig a basic character in Toon Boom harmony, the character being a squid.
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